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Devlog
Use Godot 3.4.3
March 02, 2022
by
tavurth
#godotengine
This update is bumping to Godot 3.4.3, which should see some improvements with the sound quality when using many samples...
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HTML5 Version and demo release
February 08, 2022
by
tavurth
So I fixed the HTML5 export version 🥳 I re-uploaded everything as going forwards I will be releasing two separate versions. The full version Will have the ability to load and save sound libraries...
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Sounds can now be snapped to the grid
February 07, 2022
by
tavurth
Fixes issues where sounds were a little bit off sometimes, but you want them perfectly aligned to the grid...
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Move & delete sounds
February 06, 2022
by
tavurth
Sounds can now be moved in realtime Sounds can now be deleted by clicking on the red cross Added a new chant Added keyboard shortcuts for repeat and clear...
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Fixed stuttering sound and improve placement
February 04, 2022
by
tavurth
This fixed a few problems with stuttering audio while playing multiple samples. I also adjusted the spawner code so that y_position is taken into account when placing a sample...
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