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Devlog

  • Use Godot 3.4.3
    March 02, 2022 by tavurth#godotengine
    This update is bumping to Godot 3.4.3, which should see some improvements with the sound quality when using many samples... Continue reading
  • HTML5 Version and demo release
    February 08, 2022 by tavurth
    So I fixed the HTML5 export version 🥳 I re-uploaded everything as going forwards I will be releasing two separate versions. The full version Will have the ability to load and save sound libraries... Continue reading
  • Sounds can now be snapped to the grid
    February 07, 2022 by tavurth
    Fixes issues where sounds were a little bit off sometimes, but you want them perfectly aligned to the grid... Continue reading
  • Move & delete sounds
    February 06, 2022 by tavurth
    Sounds can now be moved in realtime Sounds can now be deleted by clicking on the red cross Added a new chant Added keyboard shortcuts for repeat and clear... Continue reading
  • Fixed stuttering sound and improve placement
    February 04, 2022 by tavurth
    This fixed a few problems with stuttering audio while playing multiple samples. I also adjusted the spawner code so that y_position is taken into account when placing a sample... Continue reading
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